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This game makes no sense. It has some type of cliche message that it tries to communicate through boring gameplay. Multiple endings presumably but no save function therefore replayability is impossible due to its boring first hour and a half of gameplay. is there something I am missing? at the end you walk through a bunch of doors aimlessly? Did it just waste my time making a metaphor out of me? like you'll always wander through unopened doors or whatever? if so that is the blandest game design I've ever seen

(1 edit) (+2)

What a dreadful, utterly tedious experience. There's nothing here. Drab visuals, boring characters, barely any gameplay. Playing this, I feel soulless. It's a perfectly accurate depiction of an empty life.
I got to the bench in the forest with the red-haired coworker and quit. I don't know if the game has an ending, but I'm content with that.

10/10

this comment sounds negative but they're all positives

I had a blast with this game! I loved the slow build up with only noticing small details changing before throwing you into the weirdness! 

Is this one of those games that turns into a horror game half way through, like Doki Doki or whatnot? I really cannot stand horror, so I'd like to know in advance.

(1 edit) (+4)

Hello! There are locations that may make players feel uneasy but there are no scares or explicitly creepy/disturbing imagery. It's an atmospheric piece, and sometimes that atmosphere is "dread," but it's never "scary." That was never our intention, at least.

(+1)

I found a bug, when pressing escape on a scene transition the game freezes up

(+4)

Thanks for reporting this! We've patched it in V2.